    enum ClassConstants
    {
        // Game Modes
        MODE_NORMAL = 0,
        MODE_FREE_SPIN = 1,

        // Notes
        NOTE_GOLDB_SUBSTITUTION_2X = 0,
        NOTE_FREE_SPIN_3X = 1,

        // Multipliers
        MULTIPLIER_GOLDB_SUBSTITUTE = 2,
        MULTIPLIER_FREE_SPIN = 3,
    };



    enum SpinResult
    {
		EVT_LOSER = 0,
        EVT_SCATTER_NEAR_MISS,
        EVT_FEATURE_NEAR_MISS,
		EVT_TWO_COIN,
		EVT_ONE_GOLDBEARD,
		EVT_TWO_TREASURE_CHEST,
		EVT_TWO_CANNON,
		EVT_TWO_PARROT,
		EVT_TWO_GALLEON,
		EVT_THREE_NINE,
		EVT_THREE_TEN,
		EVT_THREE_JACK,
		EVT_THREE_QUEEN,
		EVT_THREE_KING,
		EVT_THREE_ACE,
		EVT_THREE_COIN,
		EVT_THREE_TREASURE_CHEST,
		EVT_THREE_CANNON,
		EVT_FOUR_NINE,
		EVT_FOUR_TEN,
		EVT_FOUR_JACK,
		EVT_FOUR_QUEEN,
		EVT_FOUR_COIN,
		EVT_FOUR_KING,
		EVT_FOUR_ACE,
		EVT_THREE_PARROT,
		EVT_THREE_GALLEON,
		EVT_FIVE_NINE,
		EVT_FIVE_TEN,
		EVT_FIVE_COIN,
		EVT_FOUR_TREASURE_CHEST,
		EVT_FOUR_CANNON,
		EVT_FIVE_JACK,
		EVT_FIVE_QUEEN,
		EVT_FIVE_KING,
		EVT_FIVE_ACE,
		EVT_FOUR_PARROT,
		EVT_FOUR_GALLEON,
		EVT_FIVE_TREASURE_CHEST,
		EVT_FIVE_CANNON,
		EVT_FIVE_PARROT,
		EVT_FIVE_GALLEON,
        EVT_FREE_GAMES,
		EVT_RANDOM_PROGRESSIVE_WINNER,
    };


    enum WheelContents 
    {
		NINE = 0,
		TEN,
		JACK,
		QUEEN,
		KING,
		ACE,
		TREASURE_CHEST,
		CANNON,
		PARROT,
		GALLEON,
		COIN,
		GOLDBEARD,

        // Special symbol - not in the DB but used for 
        // icon initialization during classification
		BLANK = 255,

    };

